This may include editing to correct spelling and grammar, and rewriting sections to ensure they are clear and concise. This page may need to be cleaned up to reach a higher standard of quality. There are three heroes in the game with the appearance of a Samurai: With update 81058, (Elite) Samurai cost 50 food, 30 gold. With update 56005, non-Elite Samurai have 70 hit points and 10 attack, and the Elite Samurai upgrade costs 750 food, 650 gold.Tracking removed all infantry now receive +2 Line of Sight from the Feudal Age instead.Samurai have an attack bonus of +10 (+12 for Elite) against unique units.Samurai have 1 pierce armor, a Rate of Fire of 1.9, and move at a speed of 1.The Elite Samurai upgrade costs 950 food, 875 gold.Non-Elite Samurai have 60 hit points and 8 attack.Samurai have an attack bonus of +5 (+6 for Elite) against unique units.Samurai have 0 pierce armor, a Rate of Fire of 2, and move at a speed of 0.9.A team containing Teutons: Samurai are more resistant to conversion.A team containing Portuguese: Upgrades that benefit Samurai are researched 25% faster.A team containing Lithuanians: Faith is researched 20% faster.A team containing Goths: Researching Squires and Arson is 20% faster.A team containing Bulgarians: Blacksmith upgrades are researched 80% faster.Unique upgrades (due to being upgrades of common units), unique buildings, and Camel Scouts do not take bonus damage from the Samurai. They should be supported by the strong Japanese archers, Skirmishers, or Scorpions when dealing with an archer-using opponent. Samurai perform well when paired with Pikemen (who also receive the Japanese infantry attack bonus) to answer cavalry, but against archers they need ranged support. As with most sword-wielding infantry, they struggle against the Knight line, Scorpions, and archers. However, they are not cost effective against the Slinger due to the latter's range. This attack bonus makes it cost effective even against anti-infantry unique units such as the Cataphract and the Jaguar Warrior (though they are only cost efficient if they can outnumber the former). Due to their attack bonus against unique units (10 for regular, 12 for Elite), the Samurai fares better in the late-game, when unique units play a bigger role in combat. The Samurai already innately has a faster attack rate than most infantry but combined with the Japanese civilization bonus of 33% faster attack speed gives them a lightning fast attack. The Japanese bonus to infantry attack speed makes them better in combat than swordsmen from most other civilizations. The Elite Samurai, on the other hand, deals -1 damage for its faster attack rate, which results in the Champion beating the Samurai regardless of upgrades. The standard Samurai has +1 damage over the Long Swordsman as well as a faster attack rate. At first glance, the Samurai appears to be similar in combat to its equivalent swordsman from the Barracks, (the Long Swordsman in the Castle Age, and the Champion in the Imperial Age). Samurai should be used to seek out the strongest late-game enemies, as they possess an attack bonus against other unique units.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |